
Powerful civilizations and kingdoms, each with its own unique essence; legendary creatures, exotic animals, unique plants, and magic. All this and more in a unique world where forces seek their destiny.

Holaris is a prosperous land where all seasons occur. A civilization that seeks peace and honor. A fair and resilient people who seek balance.

Firnia is a cold, resource-poor region with clay-rich soil; furthermore, it is an ambitious and ruthless civilization driven by a thirst for power, vengeance, and conquest—a force that has threatened to destroy Holaris on several occasions.

An ordinary Holarian—generous, determined, courageous, and deeply curious about the secrets of life. Moreover, she was chosen for a vital purpose capable of saving a civilization; this will alter the course of every Holarian’s life.

Ginis is a poised and determined Holarian soldier, the great mentor of Holaris’s important mission.

Nikaly has a difficult temperament; she is ambitious and a battle leader, as well as the daughter of Hirus of Firnia.

She is a being abandoned by the past for lacking the characteristics of any race; consequently, she is driven solely by a desire for vengeance and destruction against everything and everyone.


Holaris is a region where civilization seeks peace and balance and strictly adheres to laws and family traditions; yet, it is heavily armed for combat and rich in natural resources.
A race that does not fear death, seeks peace, and is grounded in balance and determination.

This is the strongest and most advanced civilization in Holaris, also possessing wisdom and wealth.

A race considered a colony; they are simply connected to the animal and spiritual realms.


Firnia is a region characterized by heavy clay soil and rocky terrain, and is poor in natural resources; it is surrounded by jagged mountains and the Tontrites. It is a civilization strong in physical combat but militarily weak.
The Firniense are destructive and greedy, seeking only power and destruction.

They share the same vision as Firniense and are located north of Firnia.

The Fringes are creatures that inhabit Firnia and possess the ability to transform into both animals and humans.


Holaris and Firnia are merely part of a much larger world. Beyond their borders, other peoples, cultures, and civilizations await to reveal their stories. Some of them will emerge when a new journey begins in Alaklandia: Denancy.
This creature possesses attack abilities using its wrists.

Flying creatures that emit a terrifying sound and are ridden by the Forinans.

They are huge and ferocious, and use their toxic green smoke to destroy their enemies.



A journey between two divided worlds—one seeking peace, the other power. An illustrated work in which characters, civilizations, symbols, and vast landscapes take shape throughout the narrative.

Holaris and Firnia are merely part of a much larger world. Beyond their borders, other peoples, cultures, and civilizations await to reveal their stories. Some of them will emerge when a new journey begins in Alaklandia: Denancy.






Rand Batista is a writer, artist, therapist, and entrepreneur. Passionate about depth and the creative process, he finds in art a way to ignite the light of the soul and bring new worlds to life. *Alaklândia* and his other works are born from extensive processes of development and refinement, shaped by study, research, experimentation, and dedication. Each creation carries the purpose of transcending its own time, becoming a legacy capable of touching lives and spanning generations.
